GAME KARTU PEMBELAJARAN BERBASIS VB6
Pembelajaran yang interaktif dan inovatif diharapkan menciptakan suasana belajar pembelajaran yang bermakna. Belajar pembelajaran dengan didukung konsep kelas digital, bukan sekedar konsep paperless dan tidak sekedar ikut trand. Namun menghadirkan technology-based learning dilingkungan siswa dengan optimalisasi teknologi informasi komunikasi sebagai pendukung utama. Guru harus responsible and adaptable untuk memilih dan mengembangkan sumber dan media pembelajaran yang sesuai situasi, karakter serta tujuan pembelajaran. Pengunaan game dalam belajar pembelajaran diharapkan dapat meningkatkan kesadaran, menambah motivasi, melatih ketrampilan, mengembangkan pengetahuan, komunikasi, kolaborasi dan mengintegrasikan pengalaman belajar (Wachowicz, et.al., 2002).
Perasaan nyaman dan senang dalam pembelajaran sangatlah penting. Motivasi dan lingkungan belajar berpengaruh positif dan signifikan terhadap prestasi belajar siswa (Asvio, et. al., 2017). Penggunaan game sebagai media pembelajaran dapat mempengaruhi situasi dan motivasi serta dinilai efektif. Konsep game edukasi dapat menyesuaikan pembelajaran berbagai dengan berbagai model termasuk combined learning models, hybrid learning Models, dan bended learning models. Hal perlu diperhatikan pemilihan dan pengembangan media berbasis digital yakni nilai aksesibilitas.
Pengembangan media pembelajaran berbasis vb 6 kali ini tentang game kartu pembelajaran. Game ini secara garis besar mengajak siswa menjodohkan gambar dan deskripsinya. Contohnya pengembangan media game pada pembelajaran sejarah pada materi pra-aksara. Tujuan game kartu pembelajaran melatih siswa cermat dan teliti. Langkah-langkah membuat game kartu pembelajaran sebagai berikut:
1. Buka aplikasi visual basic 6 dan pilih standard exe
2. Layout dengan menu image dengan ukuran sama (3 commandbutton dan 1 timer).
3. Layout kurang lebih seperti berikut!
4. Selanjutnya, buat dan layout pada form2 (form baru)!
5. Layout kurang lebih seperti berikut! Perhatikan jumlah kotak form1 pada form 2. Gambar yang digunakan adalah type “BMP”.
6. Selanjutnya masukkan berikut source code pada form1.
Masukan pada General
Option Explicit
Private mintGameCards(0 To 23) As Integer
Private mintClickCount As Integer
Private mintFirstCard As Integer
Private mintSecondCard As Integer
Private mintMatches As Integer
Private mintElapsedMins As Integer
Private mintElapsedSecs As Integer
Private mintNbrOfTurns As Integer
Private mstrFileName As String
Private mstrBestTime As String
Private mintBestTurns As Integer
Masukan kode berikut pada Form
Private Sub Form_Load()
Dim strBackSlash As String
CenterForm Me
strBackSlash = IIf(Right$(App.path, 1) = “\”, “”, “\”)
mstrFileName = App.path & strBackSlash & “CONBEST.TXT”
If Dir(mstrFileName) = “” Then
Open mstrFileName For Output As #1
Write #1, “99:99”, 9999
Close #1
End If
cmdNewGame_Click
End Sub
Private Sub Form_Unload(Cancel As Integer)
Unload frmCards
End Sub
Coding pada image (kotak-kotak)
Private Sub imgGameCard_Click(Index As Integer)
Dim strMsg As String
mintClickCount = mintClickCount + 1
If mintClickCount = 1 Then
mintFirstCard = Index
imgGameCard(Index) = frmCards.imgCard(mintGameCards(Index))
Else
mintSecondCard = Index
imgGameCard(Index) = frmCards.imgCard(mintGameCards(Index))
mintNbrOfTurns = mintNbrOfTurns + 1
lblNbrOfTurns = mintNbrOfTurns
WaitASecond
If mintGameCards(mintFirstCard) = mintGameCards(mintSecondCard) Then imgGameCard(mintFirstCard).Enabled = False
imgGameCard(mintSecondCard).Enabled = False
mintMatches = mintMatches + 1
If mintMatches = 12 Then
tmrGamePlay.Enabled = False
If lblElapsedTime < mstrBestTime _
Or mintNbrOfTurns < mintBestTurns Then
Open mstrFileName For Output As #1
If lblElapsedTime < mstrBestTime _
And mintNbrOfTurns < mintBestTurns Then
strMsg = “Congratulations! You set new records for both “ _
& “best time and fewest number of turns.”
lblRecTime = lblElapsedTime
lblRecTurns = lblNbrOfTurns
ElseIf lblElapsedTime < mstrBestTime Then
strMsg = “Congratulations! You set a new record for “ _
& “best time.”
lblRecTime = lblElapsedTime
Else
strMsg = “Congratulations! You set a new record for “ _
& “fewest number of turns.”
lblRecTurns = lblNbrOfTurns
End If
Write #1, lblRecTime, Val(lblRecTurns)
Close #1
MsgBox strMsg, vbExclamation, “New Record”
End If
End If
Else
imgGameCard(mintFirstCard) = frmCards.imgCard(0) imgGameCard(mintFirstCard).Enabled = True
imgGameCard(mintSecondCard) = frmCards.imgCard(0) imgGameCard(mintSecondCard).Enabled = True
End If
mintClickCount = 0
End If
End Sub
Masukan Pada General lagi
Private Sub cmdReset_Click()
If MsgBox(“Are you sure you want to reset the best scores?”, _
vbQuestion + vbYesNo + vbDefaultButton2, _
“Reset Best Scores”) = vbNo Then
Exit Sub
End If
Open mstrFileName For Output As #1
Write #1, “99:99”, 9999
Close #1
End Sub
Private Sub WaitASecond()
Dim sngStart As Single
Me.Enabled = False
sngStart = Timer
Do While Timer < sngStart + 1
DoEvents
Loop
Me.Enabled = True
End Sub
Masukan pada Timer
Private Sub tmrGamePlay_Timer()
mintElapsedSecs = mintElapsedSecs + 1
If mintElapsedSecs > 59 Then
mintElapsedMins = mintElapsedMins + 1
If mintElapsedMins > 59 Then
If MsgBox(“Time’s Up! Do you want to start a new game?”, _
vbQuestion + vbYesNo, “Concentration”) = vbYes Then
cmdNewGame_Click
Else
Unload Me
End If
Exit Sub
End If
mintElapsedSecs = 0
End If
lblElapsedTime = Format$(mintElapsedMins, “00”) & “:” _ & Format$(mintElapsedSecs, “00”)
End Sub
Untuk New Game masukan kode berikut:
Private Sub cmdNewGame_Click()
Dim intX As Integer
Dim intY As Integer
Dim intCardNbr As Integer
Dim blnGoodCardNumber As Boolean
Dim intImageNbr As Integer
Dim blnGoodImageNumber As Boolean
Dim blnCardNbrSelected(1 To 52) As Boolean
Dim blnImageSelected(0 To 23) As Boolean
Open mstrFileName For Input As #1
Input #1, mstrBestTime, mintBestTurns
Close #1
lblRecTime.Caption = mstrBestTime
lblRecTurns.Caption =mintBestTurns
Randomize
mintMatches = 0
mintElapsedMins = 0
mintElapsedSecs = 0
mintNbrOfTurns = 0
lblElapsedTime = “”
lblNbrOfTurns = “”
For intX = 0 To 23
With imgGameCard(intX)
.Visible = True
.Picture = frmCards.imgCard(0)
.Enabled = True
End With
Next
For intX = 1 To 12
blnGoodCardNumber = False
Do intCardNbr = 1 + Int(52 * Rnd)
If Not blnCardNbrSelected(intCardNbr) Then
blnCardNbrSelected(intCardNbr) = True blnGoodCardNumber = True
For intY = 1 To 2
blnGoodImageNumber = False
Do intImageNbr = Int(24 * Rnd)
If Not blnImageSelected(intImageNbr) Then blnGoodImageNumber = True blnImageSelected(intImageNbr) = True
mintGameCards(intImageNbr) = intCardNbr
End If
Loop Until blnGoodImageNumber
Next
End If
Loop Until blnGoodCardNumber
Next
tmrGamePlay.Enabled = True
End Sub
Jika sudah silahkan uji coba (F5). Game kartu pembelajaran ini diadaptasi, dimanfaatkan dan dikembangkan dalam berbagai mata pelajaran.
Reference
Alim, M.R. 2018. 9+ Tutorial Aplikasi Pembelajaran Berbasis Visual Basic 6. Kun Fayakun: Jombang.
Asvio, N. (2017). The influence of learning motivation and learning environment on undergraduate students’ learning achievement of management of Islamic education, study program of IAIN Batusangkar In 2016. Noble International Journal of Social Sciences Research, 2(2), 16–31.
Pedersen, R. E. (2003). Game Design Foundations. Texas: Wordware Publishing, Inc.
Wachowicz, M., et.al. 2002. Games for Interactive Spatial Planning: SPLASH a Prototype Stratey Game about Water Management. Wageningen: Alterra.